DartManager Handleiding
Version 1.2
April 2005
© www.dartsoftware.nl
TABLE OF CONTENTS
After installing DartManager u can
start DartManager from the Programs group. Go to Start -> Programs ->
DartManager -> DartManager, de next windows will be shown.

The main menu consists of the
following items: <Tournament>,<Scheme> and <Info>.
The pull down menu of menu <Tournament> consists of the following
sub-items: <New>,<Open>,<Save As>,<Settings>,<Participants>,<Draw>,<Start> and <Exit>.
<New>: Start new tournament, when starting DartManager you don’t
need to use this button. This button should only be used when you want to start
a new tournament after finishing one or when you want to start al over again
during a tournament. Please note that al unsaved data will be gone.
<Open>: Open a previously saved
tournament to finish it.
<Save As>: Save a tournament, all data from the tournament will
be saved so it is possible to finish the tournament another time.
<Settings>: This button will
open a screen to configure different kinds of tournament settings. These
settings need to be checked and configured before the start of each tournament.
The first thing u should do after starting
DartManager is configure the tournament parameters. From the main menu choose
<Tournament> -> <Settings>. The following windows will
be shown.

The following parameters can be
configured:
<Bonus point(s) for participating>: Points a player gets when he
(or she) registers to participate. (Often used in ranking tournaments to
stimulate a next participation).
<Who is the scorekeeper ?>: DartManager
will remember who has to be scorekeeper of the next game on a dart-lane. You
can choose between the winner, the loser or volunteers. Usually the loser is
the scorekeeper of the next game.
<Available dart-lanes>: With DartManager you place a game on a
dart-lane and the computer remembers who is writing the game. The maximum
amount of dart-lanes is 12. Each
dart-lane can be set to be available or blocked. During the tournament this can
be changed.
<Game with a bye>: This parameter is associated with the way
points are awarded to people who have a bye. There are several ways how this is
handled in the dart sport.
<Point(s) a game, winner or losers round>: Points awarded to the
player who wins a game in the winners or losers round.
<Best Of>: Maximum amount of legs played in the different stages
of the tournament.
<Save Settings>: The current parameters are saved. The next time
DartManager is started these parameters will be loaded as default.
When the tournament parameters are
set the participant can be entered.
From the main menu choose <Tournament> -> <Participants>
Menu <Participants> opens a window where you can add people who participate
at the tournament.
All names are saved so you will not have to enter them again on a next
tournament.
Once entered you can select them form
the left column and move it to the right column.
the right column contains the actual people who will participate at the
tournament.

The window <Participants>
contains the following buttons:
<Add>: Transfers a person from the left column (dart players) to
the right column (participants)
<Remove>: Transfers a person from the right column (participants)
to the left column (dart players)
<Import text file>: This button will show a dialog to open a text
file with the names of a bunch of people that you want to add to the tournament
in one single step. The format of the text file is very simple, separate lines
with names. A name must not exceed 20 characters. (use notepad to make such a
file)
<Delete name>: Selected name will be deleted.
<Modify name>: Opens a windows to modify the selected name.
<Add new participant>: Opens a dialog to enter a new participant.
The name of this person will be added to the right column of participants.
When al participants are entered and
placed in the right column press <OK>.
Remark:
With the free evaluation version you
can enter only 16 participants, with a registered version you can enter 128
participants.
The free evaluation version can be used as often as u like and all features are
available also printing game tickets, the only restriction is the amount of
participants.
Of you want register you to purchase
a license code. Please send an e-mail to registration@dartsoftware.nl and
al the instructions will be send to you. It is also possible to pay with
PayPal, please visit www.dartsoftware.nl
en click on the PayPal button.
When al participants are entered the
next will be to perform a draw. From the main menu choose <Tournament> -> <Draw>

With the button <Execute draw> the computer will
perform the draw. The computer automatically takes care of the necessary bye
positions.

When the draw is executed, press <OK> to go back to the main menu.
When the draw is executed the
tournament can be started. From the main menu choose <Tournament> -> <Start>.
A window will be shown with a knock out scheme of the winners round.

In the top area of the windows some
buttons are available.
<Mainmenu> : Go back to the main menu. (for instance, to save the
current position of the tournament or take a look at the table of points ).
<Losers-round >: Display’s the scheme of the losers round.
<Dart-lanes> : Display’s the occupation of the available dart
lanes.
<Add player> : With this button a late player can be added to the
tournament after the draw is executed. This can only be done when there are bye
positions. The computer will place this person on a random chosen bye position.
When you want to start a game just
double click on one of the games. In this example we choose the first available
game from the scheme.

A window is shown and in the game
field you see the names of both players.
Below the game field the available
dart-lanes are shown. Move the mouse and click on one of the (free) dart lanes
and press <OK>.

A message window is shown with all
the information for that specific game, round, lane, best of and the
scorekeeper. The message windows can be used to call out the game.
With the button <Print game ticket> a game ticket can
be printed. The layout of the game ticket is shown below. For printing tickets
normal A4 paper can be used that is cut in half. (29,7cm x 10,5cm )

The ticket shown is just an example.
Please wait till the game ticket is completely printed, when something goes
wrong with the printer you can always press <Print game ticket> again. When the ticket is printed correctly
press <OK> to close the message
window. Keep in mind that not al printers print at the same speed, printing a
ticket will last 10 to 30 seconds.
After pressing <OK> the game we just started will get
a green colour in the scheme. This means the game is busy.

Games in the scheme can have the following colours:
White: Game
not played yet
Green: Game
is busy
Gray: Game
is played and finished.
When a game is finished the game
ticket has to be returned. Double click on the specific game to enter the
results.

A window is shown and the result of
the game can be entered. Also 180’s and 100+ finishes can be entered here. All
the data entered can later be exported to excel.
In the winner-round the winner of the
game is automatically send to the next round and the loser is send to the losers
round or is eliminated depending on the stage of the tournament.

The loser of the game (or winner,
depending on the tournament settings) is remembered by the software to be
scorekeeper of the next game on the lane he just played.
When the next game is started we see Darryl Fitton as potential scorekeeper for
lane 1.

When we choose to use lane 1 we see
in the message that “Darryl Fitton” has to be the scorekeeper.

Volunteer scorekeepers have to be
used for the first games on a dartlane after that the winners or losers are
going to be scorekeepers (depending on the tournament settings), de computer
will manage everything, nothing has to be written down on paper.
Game results can be altered
afterwards only if the players of that specific game you want to alter are not
already playing the next game. Just double click on a finished game and the
computer will tell you if it is possible to alter the result. 180’s and 100+
finishes can always be changed.
This way the entire tournament is
completed, for the winners-round and for the losers-round.
The best moment to start with the
losers-round is when all the people who have a bye game have played there first
game.
When the tournament is completely
finished a total view of the awarded point can be shown.
The position of each player will be displayed including the amount of 180’s and
100+ finishes.
The numbers 1,2,3 and 4 are displayed separately. Also de person(s) with the
highest finish is shown. Al the data can be exported to an excel file so it can
be used with or in another program.
From the main menu go to <Scheme> -> <Table of points> to show this
overview.
If u notice any errors using
DartManager or if you have a questions please send them to support@dartsoftware.nl, your message
will be answered in short notice.
Also take a look at the frequently
asked questions “Support/FAQ” page on the www.dartsoftware.nl
website.